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Flipside Update #26 - Multiplayer improvements

- by Lux

Please note: This update is only available for those who are part of our multiplayer beta. If you're looking to collaborate on a show or just want some of the other goodies, sign up for the multiplayer beta here. We're working hard to quickly get these updates back into the general release branch so everyone can enjoy them, but that's still an update or two away.

Multiplayer improvements

With this update, Flipside's multiplayer connection routing is now using an all-new backend that will automatically scale to handle larger numbers of users, and does a better job routing peer connections through firewalls.

Microphone input fix

We fixed a bug in our microphone input that affected a few of our users since the last update which caused input to fail and lip syncing to stop working.

Note: After this update, if your microphone is not picking up or the lip syncing isn't working on any characters, click the settings icon in the bottom of the desktop camera switcher, then go to the General settings tab and select the correct microphone input device. Flipside should remember your input setting after that.

Bug fixes and other improvements

This update contains a number of smaller changes too:

  • Fixed camera cutting over multiplayer.
  • Hosts now share their teleprompter script with guests when they connect over multiplayer, just like their slideshow slides.
  • Fixed a teleprompter controller button issue causing buttons to press twice.
  • Fixed resetting PropElement objects (props that are built into sets) on resets.
  • Added a ResetProps() option to the FlipsideActions component in the Creator Tools so set designers can trigger scene resets through custom interactions.
  • Fixed a case where set configurations weren't being updated for guests joining over multiplayer if the guest was already on the same set.
  • Added missing neutral blend shape setting to the Creator Tools.

Flipside Update #25 - Multi-monitor desktop mirror, microphone input setting, and more

- by Lux

Please note: This update is only available for those who are part of our multiplayer beta. If you're looking to collaborate on a show or just want some of the other goodies, sign up for the multiplayer beta here. We're working hard to quickly get these updates back into the general release branch so everyone can enjoy them, but that's still an update or two away.

Desktop mirror multi-monitor support, embedding in custom sets

The desktop mirror feature that lets you bring your desktop view into Flipside now supports multiple monitors via a setting in the General settings tab.

It can also now be embedded directly into your custom sets using the ScreenElement component. This means you can do things like build a computer into your set whose screen reflects what your actual desktop is showing. Pretty neat stuff!

Note: You'll need to update to the latest version of the Creator Tools to see the desktop mirror option in ScreenElement.

Switch microphone inputs in the General settings menu

Tired of restarting Flipside to switch microphone input devices? Now you can switch in-app by clicking on the settings icon on the bottom of the desktop camera switcher, going to the General settings tab, and selecting your Microphone Input Device from the list. Change should happen automatically when you select a new one, and your preferences will be remembered for next time!

Bloom filter

We've added a setting to enable our first filter effect, Bloom. You'll find it under the settings icon in the desktop camera switcher under the Output tab, alongside the OBS settings.

Bloom Off
Bloom On

Use the slider to compare a shot from our Winter Cabin set with bloom on and off.

Other fixes and improvements

  • Slideshow waits for first "next" to play if first slide is a video.
  • Fixed UI layered-elements on characters so they stay on the UI layer.
  • Fixed slideshow and teleprompter bug that caused a VR headset to appear at (0,0,0).
  • Fixed teleprompter save errors.
  • Fixed issue with position resetting when jumping back into a character and placing you on the ground on sets with no NavMesh.
  • Fixed error disconnecting all users at once.
  • Fixed issue with correct playback when adding additional parts to a recording.
  • Fixed issue with Unity timelines restarting properly on playback.
  • Fixed issues with Ghost mode and mode switching over multiplayer and in playback.
  • Ghost parts are now shown as ghost cards on the recordings palette.
  • Renamed "Creatures" character category to a more general "Fantasy", matching sets.

Flipside Update #24 - Ghost Mode and a ton of bug fixes

- by Lux

Please note: This update is only available for those who are part of our multiplayer beta. If you're looking to collaborate on a show or just want some of the other goodies, sign up for the multiplayer beta here. We're working hard to quickly get these updates back into the general release branch so everyone can enjoy them, but that's still an update or two away.

Go invisible with Ghost Mode

You'll find our new Ghost Mode button on both the desktop camera switcher or the in-VR camera switcher. This will make your character invisible so you can play director without getting in the way of the shot, or animate props by grabbing them and moving them around. Ghost Mode also has the ability to move the world around and scale it up or down by grabbing it with one or two hands, just like Builder Mode.

Clearing sets got a little safer

It takes work to get a set setup exactly how you like, and it should be hard to accidentally undo all that work. That's why we've added a confirmation step whenever you use the "Clear All" and "Reset to Original" buttons on the underside of the Sets palette.

Additional bug fixes and improvements

We've also made lots of smaller improvements throughout the app. These include:

  • Added whitelist of components allowed to be used on sets and characters.
  • Improved foot distance calculation to fix bow-leggedness.
  • Fixed cases where imported props that were deleted online could cause a set to fail to load
  • Fixed "clear all" and "reset to original" on sets over multiplayer
  • Improved error handling when a sky is not found
  • Auto-retries multiplayer connections if disconnected unintentionally
  • Clear sent invites when you leave Flipside to prevent stale invites being received
  • Fixed order of notifications so most recent invites appear at the top and new ones appear at the top as well
  • Fixed recalling menu with the right hand on Vive returning it near the left hand
  • Disabled menu show/hide on Oculus running through Steam so teleprompter controls can be used
  • Handheld camera remembers its direction between uses
  • Active camera light working over multiplayer
  • Fixed issue with 360 video uploads generating black previews and thumbnails
  • Fixed issue preventing interactions from recording on larger sets
  • Fixed issue with OBS settings storage
  • Fixed issue with changing sets with a recording inserted causing the new set not to fully load
  • Fixed Twitch chat panel being ungrabbable and made in-app instructions clearer
  • Moved Twitch chat panel to UI layer like the other Show Tools
  • Fixed issue with unloading a recording cartridge while still loading
  • Fixed link to YouTube videos in slideshow
  • Various performance optimizations


Flipside Update #23 - Desktop mirror, looping 360 videos, many fixes

- by Rachael Hosein

Please note: This update is only available for those who are part of our multiplayer beta.  If you're looking to collaborate on a show or just want some of the other goodies, sign up for the multiplayer beta here.

See your desktop in Flipside (experimental)

We've had a lot of requests for this and although it's still in experimental/we're-still-working-out-the-kinks mode, we wanted to get it into your hands as soon as possible. You can now view your desktop in Flipside - that means you can stream whatever is on your desktop (local videos, whatever you have pulled up on the internet, etc.) in your Flipside show.

Follow these steps if you want to try out this feature:

  1. On the 2D switcher, click on the Settings icon, select the General tab, then for the Desktop Mirror in Show Tools option, choose "Desktop Mirror Enabled".  
  2. In Flipside, go to the Set Builder palette, select the Show Tools category and pull the desktop viewer from page two of the show tools into your set.

Important notes:

  • If the app crashes when you load the Show Tools menu, restart Flipside and disable the Desktop Mirror.
  • The desktop mirror will not mirror your desktop over multiplayer. Others will see their desktop mirrored instead of yours.

Learn more about the Desktop Mirror in our Show Tools documentation.

Looping 360º video skyboxes

If you didn't know, Flipside supports 360º video skyboxes...and now they loop!  So don't worry if your skybox video isn't long enough. We've got your covered :)

Example set added to our Creator Tools

In the Featured category of the Sets palette, you'll notice a new Creator Tools Example Set. This set walks you through the different functionality you can add to your Flipside set through the Flipside Creator Tools.

You can also download a version of the Creator Tools that contains the example set so you can reference how we set things up. If you're a Creator Tools pro already, don't worry, you can also download a slimmed-down version that doesn't include the examples.

Important note: Unity has issued a security notice, so our Creator Tools users should upgrade to Unity version 2017.4.22f1.

A new way to file a bug report and access support

Everyone in the Flipside community has been so great with helping us iron out issues and bugs. Thank you! To make things a little easier, when you encounter something a little wonky and need support, you can click on the Settings icon on the 2D camera switcher, then go to the Support tab to file a bug record that includes everything we need to help solve the problem.

Important notes: 

  • Make sure to report the problem before you restart the app so we can get the output log associated with the issue (restarting the app will wipe the output log).
  • The camera switcher in VR needs to be closed for the 2D camera switcher to be visible on your computer monitor.

Bug fixes and improvements

  • You can now receive multiplayer invites without being in Flipside. Just hop in and you'll get a notice with the invite in your Notifications panel when Flipside loads up!
  • Audio sync on playback fixes.
  • When your first slideshow slide is a video, the back button on the slideshow controller now takes you back to the start of the video.
  • Issues with prop scaling during a multiplayer collaboration have been resolved.
  • Fix to objects that could become ungrabbable in a multiplayer collaboration.
  • Improvements to character neck movements.
  • Improved positioning and movement of feet and legs.
  • Fixed issues with booting all collaborators when only one collaborator was disconnected.
  • Added an OBS settings tab to set your connection info, and added authentication support so you can keep your Flipside connection to OBS secure.

Flipside Update #22 - Seeing yourself and beta bug fixes

- by Lux

While this is primarily a bug fix update for our multiplayer Beta branch, we did sneak one new feature in:

See your character while acting

When in character, you'll now see a ghost-like outline of your character, so you can see exactly where your hands and body are positioned. Here's what it looks like.

We experimented with a lot of possible solutions to this problem, which was made a lot more complicated by the fact that we don't control how most of our characters are made. Other solutions like just showing your body directly would fall apart with larger characters like our elephant, whose trunk being visible got in the way of seeing what you're actually trying to do.

This solution should work automatically with all custom characters, but if you spot any that don't work well, let us know on Discord. This is also the first step towards more improvements we have in development for characters.

Bug fixes and improvements

We also made the following bug fixes and improvements that should make things feel better across the board:

  • Flipside no longer waits for everything to load before you can begin
  • Improved caching of texture images
  • Improved Vive tracker support
  • More error checking when importing custom props
  • Improved collisions on hands in playback
  • Fixed switching sets in director mode
  • Fixed hand issue when switching in and out of puppet mode
  • Fixed various issues with imported cameras
  • Improved foot orientations for some custom characters
  • Improved behaviour of grabbing objects
  • Improved placement of feet using hip width and leg length

For details on what we're working on next, check out our roadmap!


Flipside Update #21 - Faster character loading and multiplayer fixes

- by Lesley Klassen

Happy New Year Flipsters!

We're blasting into the new year with a new update. In the last update, we released our multiplayer beta and users are exploring the new changes to the user interface and playing with the new multiplayer features. The feedback has been great.  We will continue to make updates to the Beta until it's stable, then we'll push those changes live for all our users. If you want to try out these new features, Sign-up for our Beta

Faster character loading

We've heard you loud and clear.  Characters are now represented as photographs rather than miniature models on our palette.  This means character previews load faster on the palette so browsing for your favourite characters is much easier and uses less data (for those who have lower bandwidth caps).  Thank you to Cybermynd for this suggestion! 

Improved Recording for Multiplayer

Thanks to all our beta users, especially Discord user Derky Sprawl, The VR Girl and vrgamedevgirl for helping us track down key multiplayer bugs!

Check out this snippet from one of Derky Sprawl and The VR Girl's #madeinflipside collabs.

New audio tutorial

Learn how to use an external microphone to improve the audio quality of your recordings.  This tutorial explains how to select an external microphone for the Oculus Rift and the HTC Vive.  

Stream to Facebook through Oculus Home

Oculus recently made changes to Oculus Home to allow apps to stream directly to Facebook. Flipside Studio now supports this feature. You will need to connect your Oculus account to your Facebook account and opt-in to the Public Test Channel on Oculus Home for this to work. Learn more through our online documentation

Other bug fixes and improvements

  • Upgraded Final IK and improved wrist twist bone detection
  • Fixed error initializing audio playback that broke playback for some users
  • Fixed various errors that broke recording for some users
  • Fixed error causing recording notice to stay stuck on "Action"
  • Cartridges and cards no longer appear to be grabbed by remote users
  • Fixed issue with scale and snappable planes in Set Builder mode
  • Fixed issue with running out of preview camera materials
  • Fixed issue where a seam would appear on some skies
  • Fixed skies sending the wrong ID in set builder mode
  • Fixed built-in cameras on sets being duplicated
  • Reduced core multiplayer packet size by 17%

Creator Tools additions (v0.15)

  • ToggleElement component that adds on/off states to ColliderElement, which helps with doors and lights
  • FlipsideActions component to trigger internal Flipside actions (cut camera, advance slide, change sky or set, etc.)

Download the latest version of the creators tools. 

Known multiplayer issues 

We're working hard on ironing out all the bugs with our multiplayer beta.  Here are some issues that we're currently digging into.  

  • When in multiplayer, if two people are in set builder mode, the scaling of objects are erratic. 
  • When recording a second part in multiplayer, the guest actors will not see the first part as a reference while recording the second part.  This is actively being worked on. 

If you're encountering a new issue, please let us know on Discord or on our Trello Roadmap.


A look back at 2018 and a look ahead

- by Lux

This month marked our 20th Flipside update of 2018, which included our much-anticipated cross-platform multiplayer feature, letting you create content together over distance.

That many updates feels crazy enough on its own, but it's also been one crazy year all-around. We started 2018 just getting Flipside ready to submit to the app stores, and we ended up accomplishing a heck of a lot since then.

A few highlights

We made a music video for Del Records artist T3R Elemento's single En Menos De Un Minuto, which reached 20M views this month!

Flipside was used live on stage more than a dozen times this year, first with Jasper de Tarr from Raktor being a guinea pig for our Mixed Reality support, followed by our CTO Lux's TEDxWinnipeg talk about how avatars are changing our sense of identity, then with acting duo Stephen and Caity in their Pixels live animated improv shows at the Winnipeg Fringe Festival and Winnipeg Improv Festival.

Flipside Studio was used to make a 30 minute show with the team at Tell 'em Steve Dave for their Patreon subscribers.

Bobjenz, one of our users, teamed up with Roblox for this year's Ready Player one release.

Josiah Brooks of Draw With Jazza created an animated short film titled "Sexy Benjamin" using Flipside.

And our list of custom characters is now over 125 strong and our list of custom sets is over 75 strong and growing all the time, thanks to prolific creators like Cybermynd and VRGameDevGirl.

To top it all off we were also nominated for VR Innovative Company of the year at this year's VR Awards held in London.  It's been an amazing year and it will only get better in 2019.


Looking ahead

Looking ahead, 2019 looks to be just as crazy. We have new shows in the works, new partnerships we're looking forward to sharing with all of you.

We have a ton of ideas, many of which come straight from our users on our roadmap, and a ton of polish to add to Flipside in order to make it the truly stand-out live animation platform it's quickly growing into.

We couldn't be more proud of how far we've come, and while we're looking forward to some rest over the holidays, we couldn't be more excited for what's to come!

Wishing the Flipside community a warm and happy holidays until we meet again on the Flipside in 2019.

The Flipside Team


Flipside Studio Update #20 - Flipside goes MULTIPLAYER!!!!!

- by Lux

As we continue to build out Flipside Studio and learn from our users, we decided to make update #20 the first update that's only available to Flipside's Beta users. With so many new features, we want to work with our most active creators to make sure we get it right. If you want to explore the full potential of Flipside Studio, sign up or opt-in to our Beta. 

NOTE: This update is an experimental release. In order to use it, you will need to opt into our Beta channel on Steam (instructions below) or sign up here and we will add you to our Beta channel on Oculus.

Make shows together, the way it should be

When you press the Friends button on the palette, you'll see our new Friends & Notifications panel appear.

This is the new social hub in Flipside, where you can find your friends, invite them to collaborate, and find notifications for things like friend requests, invites, and also the occasional Flipside announcement.

Multiplayer works across platforms, so it doesn't matter if your friends are using an HTC Vive and you're using an Oculus Rift. You can still hop in, connect, and create content together over distance.

Please note that because multiplayer is still an experimental feature, some things may not work as expected. Please report any bugs on our Trello roadmap or Discord #support channel.

Creator Tools updates

We've also made a some big improvements to the Flipside Creator Tools. Note that these also require you to be on our Beta release channel (see above). Follow this link to update to v0.14 and enjoy the following improvements:

  • You can now specify multiple meshes on characters and Flipside will apply blend shape values to all of them. Note that the blend shape names must match the ones on the main mesh.
  • You can now specify a jaw bone to animate along with the open/closed mouth blend shape in Simplified Blend Shape animation mode.
  • Skies now load when you press Play to preview your sets in Unity, so you can get a better sense of how they'll feel in Flipside.
  • ColliderElement can now collide with one or more specific objects, or objects with a custom tag (note: uses a CustomTag component, not Unity's own tagging system).
  • Character elements that are placed on the UI layer are now hidden from cameras but visible in VR.
  • Thumbnails for sets will now always match the bundle file name, so they're easier to find.
  • Thumbnails for characters now have a light grey background and better capture larger characters.
  • Added quick links to the user manual and other improvements to make the steps clearer.

Other bug fixes and improvements

We've moved the second level buttons on the palette menus from the top to underneath the main menu buttons. This was something we've been meaning to do for a while and got it done just in the nick of time!

And that's not all! We also fixed:

  • Timeline-based animations in custom sets now play back in sync with Flipside recordings, just like Animator-based animations.
  • Fixed a case where hand movements could get screwed up on Oculus when leaving Set Builder mode.
  • Fixed the Magic Pencil's colour wheel flickering briefly when new instances are created.
  • The Vive tracker "Connect Trackers" buttons are now hidden for non-Vive users.
  • Google Drive links now work correctly with the slideshow.
  • Added a setting to completely disable the user interface sounds (currently auto-disabled when recording or when OBS is connected) under the General settings tab.

With 2019 just around the corner, stay tuned for more updates and improvements because our plan is to keep on keeping 'em coming your way!


Flipside Alpha Update #19 - Teleporter 2.0, set builder snapping, and other fixes

- by John Luxford

Teleporter 2.0

Our new teleporter has been simplified while also providing more information about where you'll end up after teleporting.

You now see a reference for where your head and hands will end up in reference to your VR play space. We kept the one arrow that tells you where the front of your play space will be so users with 180-degree VR configurations can keep themselves oriented to the front of their spaces.

Set Builder mode snapping

We've made major improvements to snapping objects to the tops of surfaces in Set Builder mode, which works on all custom sets with no changes necessary.

The changes improve the way the sides of props are calculated, and how they determine what they should snap to, including surfaces that aren't perfectly flat.

This also paves the way for snapping to walls and ceilings, which is planned for a future update.

Bug fixes and other improvements

  • Made thumbs feel more natural in their default position
  • Fixed issues with eye rotations - Daz3D characters should now be fully compatible!
  • Fixed issues with prop interactions, both in acting and Director Mode
  • Fixed eyes in playback being affected by the handheld camera and other eye targets
  • Improved throwing away objects over your shoulder in Set Builder Mode, preventing occasional accidental deletions
  • Removed logic for detaching held objects if they're too far from the user's hand
  • Added a "Keep this take? Yes/No" dialog after recording so you don't have to wait for bad takes to upload
  • Hiding Next/Previous buttons on palette when there are no next or previous items
  • Added a button to the 2D camera switcher to toggle the visibility of UI elements
  • Improved foot stepping to feel a little more natural for all characters
  • Slideshow components (slideshow, slideshow controller, and screen elements in imported sets) now all work independently
  • More feedback and more streamlined Vive tracker connection process

Flipside Alpha Update #18 - Show/hide menu, camera movement settings, Cinemachine support, and more

- by John Luxford

This update focuses on usability improvements and bug fixes, making Flipside feel a little better all around.

Show/hide the palette menu

Pressing the menu button (above the thumbpad on Vive, left controller menu button on Rift) now hides the palette menu, or if it's already hidden recalls it to your hand. If a recording is in progress, it continues to stop the recording as well before recalling the menu.

This should also help a few edge cases where users have experienced the palette menu disappearing. Pressing the menu button ought to recall it if it ever disappears.

Camera movement and easing settings

Camera moves can now be controlled with two new settings: Camera Movement Speed, and Camera Easing. Movement speed determines how fast the camera moves between positions, and easing lets you choose whether the moves are linear or use one of a couple dozen easing options.

In addition, all cameras can now be grabbed and moved around, including using the thumbpad to zoom in and out, not just the handheld camera. To activate a camera position, grab it and press the trigger if it's not active.

Support for Cinemachine virtual cameras

Flipside already imported cameras embedded in your sets into Flipside's camera system, but now we've added the flexibility of Unity's new Cinemachine camera system as well. Any Cinemachine virtual cameras also become camera positions in Flipside, complete with all the capabilities that Cinemachine has introduced in Unity.

Featured characters and sets

We looked through all of our shared characters and sets and realized we've reached over 100 shared characters and over 50 shared sets! And that list is growing daily. There's lots we can do to improve our categorization and browsing, but as a first step we've added a new Featured category as the first category under both characters and sets, so we can highlight specific ones for new users.

We don't see the Featured category as just about showing the "best" but rather about showing what's possible, so we're always looking for characters and sets that add something new or make a great example of a particular feature.

Other bug fixes and improvements

  • You can click the "x" in the corner of the in-VR camera switcher to switch out of full screen mode and back into the 2D camera switcher.
  • The loading animation now shows "Set - 21%" and "Sky - 12%" so you can tell what's loading and how far along you are in the download.
  • The Desktop View prop has been temporarily disabled as we fix edge cases causing crashes for some users.
  • We disabled camera shake on cameras imported in custom sets.
  • We fixed the handheld camera and other objects accidentally being dropped from your hand in Director Mode and Set Builder Mode if you move your hand too fast when the world is scaled down.
  • The handheld camera now uses the correct camera layers so it can capture UI elements if you have them set to visible (via Alt + V).
  • Multiplayer initial state was being sent before remote players were ready to receive packets.
  • Major internal cleanup of our character system.
  • Observer Analytics plugin fixes.

We hope you enjoy this update, and stay tuned because we have more updates already in the works!


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