Flipside Studio Changelog
2021.1.8-stable
Improvements
- Added a panel version of the desktop mirror in Show Tools which is hidden from cameras
Bug fixes
- Fixed broken teleporter on Oculus via SteamVR via Virtual Desktop
- Fixed characters failing to load if there was an empty element in their Additional Meshes list
2021.1.7-stable
Bug fixes
- Fixed an input issue preventing selection of characters and sets when using Oculus via SteamVR
2021.1.6-stable
Bug fixes
- Fixed compatibility issues with Windows Mixed Reality headsets through SteamVR
- Changed the menu show/hide for Oculus users on SteamVR to a joystick press since SteamVR overrides the menu button
2021.1.5-stable
Bug fixes
- Fixed a regression causing second screen output to be 720 instead of 1080
2021.1.4-stable
Improvements
- Upgraded server-based multiplayer to the faster Normcore 2
- Minor performance improvements
2021.1.3-stable
Bug fixes
- Fixed an issue with exporting finger movements
- Fixed an issue with calibrating with Vive trackers then calibrating again without
2021.1.2-stable
Bug fixes
- Fixed puppet mode causing character to disappear on camera
2021.1.1-stable
Bug fixes
- Fixed issue with characters without fingers becoming unable to grab
- Fixed issue with seats not calculating distance from torso to head correctly
- Fixed issue with seats not positioning correctly in playback
- Fixed issue preventing "no" option from being selected in Delete Setup confirmation
- Reduced collider size on controllers for more accurate menu interactions
- Fixed floor mark under actor marks and poses from appearing on camera in set builder mode
2021.1.0-stable
Improvements
- Full body motion capture data export as BVH, which can be converted into Unity animations via the Creator Tools plugin, or Blender animations via an all-new Blender plugin
- Video renderer which supports MP4, PNG or EXR image sequences, depth maps, and more, including a background render queue
- Export separate audio tracks for each actor's part as WAV files
- All-new retargeting system substantially improves character movement
- Stand-ins let you freeze actors in poses that become actor marks you can also teleport into to get into character and position
- Full hand tracking is now supported when using the Valve Index controllers
- Ambient Occlusion can be enabled under Settings > Output
- Microphone settings have been moved to their own tab, with added settings to control lip sync gain, noise gate, and compression
- Teleprompter now supports Latin, Greek, Cyrillic, Thai, and Tamil character sets (more will be added in future updates).
Bug fixes
- Fixed null references in PooledAudioElement that can happen during shutdown
- Fixed a case where a JSON parsing error could break the background sync and stop recordings from appearing on the palette
2020.1.4-stable
Bug fixes
- Fixed next button on Recordings palette being broken after deleting a take
- Fixed shader warmup causing slow load times on SteamVR
- Fixed null reference exception in desktop mirror that was causing crashes for some users
- Fixed a bug causing the current state of the set not to be saved correctly
- Fixed a bug when playing back a recording with sitting affecting character loading
2020.1.3-stable
Improvements
Bug fixes
- Fixed an issue with Oculus Quest via Oculus Link not selecting the correct microphone
- Fixed a case where bundles wouldn't always update correctly
- Fixed PooledAudioElement sounds not following moving targets
- Fixed disabling a ButtonElement on sets not disabling the Flipside button at runtime
- Fixed an issue with the slideshow starting when no slideshow is present
2020.1.2-stable
Bug fixes
- Fixed
ToggleElement.ToggleState()
not being called indirectly via Unity events
- Date/time on recordings now shows in the correct time zone for all users
- Animators, playables, and audio sources resume when a recording is unloaded
- Fixed rotation to better match vehicle rotations by basing them on head position instead of play area
- Fixed loading cached version of your last-used set on launch if it was deleted
- Added alert for Windows N/KN users to install the Windows Media Feature Pack, which our microphone relies on
- Fixed positioning issues with teleporting into moving targets like vehicles
FlipsideActions.TeleportUser()
assigns actors to a TeleportTarget if one is found on the given transform
- Fixed being able to grab a PropElement that is also a chair while sitting in it
- Fixed being able to teleport into a chair that is also a PropElement while holding it
- Fixed being able to aim at and teleport into targets that are not directly on the NavMesh
- Fixed animators pausing incorrectly on first load of a recording
- Improved error handling for characters that fail to load
2020.1.1-stable
Bug fixes
- Fixed an issue causing hands not to work using Flipside Studio on Oculus Quest via Oculus Link
- Fixed an issue loading sets with different names but matching asset bundle labels
- Fixed an issue loading corrupted cached set downloads, also provides error notice with option to retry
- Fixed an issue causing errors in ScreenElement components on sets
- Fixed an issue causing the teleprompter to be visible to cameras
- Fixed an issue with the handheld camera going out of sync over multiplayer
- Fixed an issue with props without gravity drifting over multiplayer
- Fixed an issue with prop center of mass being affected by characters with body physics
- Fixed an issue with incorrect scaling of generated colliders on PropElement objects with no collider
- Vehicle component now finds all teleport targets that are children of it
- Fixed some parts not appearing sitting in chairs on playback
- Prevented ghost mode or build mode users from sticking to teleport targets such as chairs or actor marks
- Fixed pitch issue in the UI sound effects