Flipside Studio changelog

Flipside Studio Changelog

2021.1.1-stable

Bug fixes

  • Fixed issue with characters without fingers becoming unable to grab
  • Fixed issue with seats not calculating distance from torso to head correctly
  • Fixed issue with seats not positioning correctly in playback
  • Fixed issue preventing "no" option from being selected in Delete Setup confirmation
  • Reduced collider size on controllers for more accurate menu interactions
  • Fixed floor mark under actor marks and poses from appearing on camera in set builder mode

2021.1.0-stable

Improvements

  • Full body motion capture data export as BVH, which can be converted into Unity animations via the Creator Tools plugin, or Blender animations via an all-new Blender plugin
  • Video renderer which supports MP4, PNG or EXR image sequences, depth maps, and more, including a background render queue
  • Export separate audio tracks for each actor's part as WAV files
  • All-new retargeting system substantially improves character movement
  • Stand-ins let you freeze actors in poses that become actor marks you can also teleport into to get into character and position
  • Full hand tracking is now supported when using the Valve Index controllers
  • Ambient Occlusion can be enabled under Settings > Output
  • Microphone settings have been moved to their own tab, with added settings to control lip sync gain, noise gate, and compression
  • Teleprompter now supports Latin, Greek, Cyrillic, Thai, and Tamil character sets (more will be added in future updates).

Bug fixes

  • Fixed null references in PooledAudioElement that can happen during shutdown
  • Fixed a case where a JSON parsing error could break the background sync and stop recordings from appearing on the palette

2020.1.4-stable

Bug fixes

  • Fixed next button on Recordings palette being broken after deleting a take
  • Fixed shader warmup causing slow load times on SteamVR
  • Fixed null reference exception in desktop mirror that was causing crashes for some users
  • Fixed a bug causing the current state of the set not to be saved correctly
  • Fixed a bug when playing back a recording with sitting affecting character loading

2020.1.3-stable

Improvements

Bug fixes

  • Fixed an issue with Oculus Quest via Oculus Link not selecting the correct microphone
  • Fixed a case where bundles wouldn't always update correctly
  • Fixed PooledAudioElement sounds not following moving targets
  • Fixed disabling a ButtonElement on sets not disabling the Flipside button at runtime
  • Fixed an issue with the slideshow starting when no slideshow is present

2020.1.2-stable

Bug fixes

  • Fixed ToggleElement.ToggleState() not being called indirectly via Unity events
  • Date/time on recordings now shows in the correct time zone for all users
  • Animators, playables, and audio sources resume when a recording is unloaded
  • Fixed rotation to better match vehicle rotations by basing them on head position instead of play area
  • Fixed loading cached version of your last-used set on launch if it was deleted
  • Added alert for Windows N/KN users to install the Windows Media Feature Pack, which our microphone relies on
  • Fixed positioning issues with teleporting into moving targets like vehicles
  • FlipsideActions.TeleportUser() assigns actors to a TeleportTarget if one is found on the given transform
  • Fixed being able to grab a PropElement that is also a chair while sitting in it
  • Fixed being able to teleport into a chair that is also a PropElement while holding it
  • Fixed being able to aim at and teleport into targets that are not directly on the NavMesh
  • Fixed animators pausing incorrectly on first load of a recording
  • Improved error handling for characters that fail to load

2020.1.1-stable

Bug fixes

  • Fixed an issue causing hands not to work using Flipside Studio on Oculus Quest via Oculus Link
  • Fixed an issue loading sets with different names but matching asset bundle labels
  • Fixed an issue loading corrupted cached set downloads, also provides error notice with option to retry
  • Fixed an issue causing errors in ScreenElement components on sets
  • Fixed an issue causing the teleprompter to be visible to cameras
  • Fixed an issue with the handheld camera going out of sync over multiplayer
  • Fixed an issue with props without gravity drifting over multiplayer
  • Fixed an issue with prop center of mass being affected by characters with body physics
  • Fixed an issue with incorrect scaling of generated colliders on PropElement objects with no collider
  • Vehicle component now finds all teleport targets that are children of it
  • Fixed some parts not appearing sitting in chairs on playback
  • Prevented ghost mode or build mode users from sticking to teleport targets such as chairs or actor marks
  • Fixed pitch issue in the UI sound effects
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