Flipside Studio changelog

Flipside Studio Changelog

2020.1.2-stable

Bug fixes

  • Fixed ToggleElement.ToggleState() not being called indirectly via Unity events
  • Date/time on recordings now shows in the correct time zone for all users
  • Animators, playables, and audio sources resume when a recording is unloaded
  • Fixed rotation to better match vehicle rotations by basing them on head position instead of play area
  • Fixed loading cached version of your last-used set on launch if it was deleted
  • Added alert for Windows N/KN users to install the Windows Media Feature Pack, which our microphone relies on
  • Fixed positioning issues with teleporting into moving targets like vehicles
  • FlipsideActions.TeleportUser() assigns actors to a TeleportTarget if one is found on the given transform
  • Fixed being able to grab a PropElement that is also a chair while sitting in it
  • Fixed being able to teleport into a chair that is also a PropElement while holding it
  • Fixed being able to aim at and teleport into targets that are not directly on the NavMesh
  • Fixed animators pausing incorrectly on first load of a recording
  • Improved error handling for characters that fail to load

2020.1.1-stable

Bug fixes

  • Fixed an issue causing hands not to work using Flipside Studio on Oculus Quest via Oculus Link
  • Fixed an issue loading sets with different names but matching asset bundle labels
  • Fixed an issue loading corrupted cached set downloads, also provides error notice with option to retry
  • Fixed an issue causing errors in ScreenElement components on sets
  • Fixed an issue causing the teleprompter to be visible to cameras
  • Fixed an issue with the handheld camera going out of sync over multiplayer
  • Fixed an issue with props without gravity drifting over multiplayer
  • Fixed an issue with prop center of mass being affected by characters with body physics
  • Fixed an issue with incorrect scaling of generated colliders on PropElement objects with no collider
  • Vehicle component now finds all teleport targets that are children of it
  • Fixed some parts not appearing sitting in chairs on playback
  • Prevented ghost mode or build mode users from sticking to teleport targets such as chairs or actor marks
  • Fixed pitch issue in the UI sound effects
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