Flipside Studio Changelog
2020.1.4-stable
Bug fixes
- Fixed next button on Recordings palette being broken after deleting a take
- Fixed shader warmup causing slow load times on SteamVR
- Fixed null reference exception in desktop mirror that was causing crashes for some users
- Fixed a bug causing the current state of the set not to be saved correctly
- Fixed a bug when playing back a recording with sitting affecting character loading
2020.1.3-stable
Improvements
Bug fixes
- Fixed an issue with Oculus Quest via Oculus Link not selecting the correct microphone
- Fixed a case where bundles wouldn't always update correctly
- Fixed PooledAudioElement sounds not following moving targets
- Fixed disabling a ButtonElement on sets not disabling the Flipside button at runtime
- Fixed an issue with the slideshow starting when no slideshow is present
2020.1.2-stable
Bug fixes
- Fixed
ToggleElement.ToggleState()
not being called indirectly via Unity events
- Date/time on recordings now shows in the correct time zone for all users
- Animators, playables, and audio sources resume when a recording is unloaded
- Fixed rotation to better match vehicle rotations by basing them on head position instead of play area
- Fixed loading cached version of your last-used set on launch if it was deleted
- Added alert for Windows N/KN users to install the Windows Media Feature Pack, which our microphone relies on
- Fixed positioning issues with teleporting into moving targets like vehicles
FlipsideActions.TeleportUser()
assigns actors to a TeleportTarget if one is found on the given transform
- Fixed being able to grab a PropElement that is also a chair while sitting in it
- Fixed being able to teleport into a chair that is also a PropElement while holding it
- Fixed being able to aim at and teleport into targets that are not directly on the NavMesh
- Fixed animators pausing incorrectly on first load of a recording
- Improved error handling for characters that fail to load
2020.1.1-stable
Bug fixes
- Fixed an issue causing hands not to work using Flipside Studio on Oculus Quest via Oculus Link
- Fixed an issue loading sets with different names but matching asset bundle labels
- Fixed an issue loading corrupted cached set downloads, also provides error notice with option to retry
- Fixed an issue causing errors in ScreenElement components on sets
- Fixed an issue causing the teleprompter to be visible to cameras
- Fixed an issue with the handheld camera going out of sync over multiplayer
- Fixed an issue with props without gravity drifting over multiplayer
- Fixed an issue with prop center of mass being affected by characters with body physics
- Fixed an issue with incorrect scaling of generated colliders on PropElement objects with no collider
- Vehicle component now finds all teleport targets that are children of it
- Fixed some parts not appearing sitting in chairs on playback
- Prevented ghost mode or build mode users from sticking to teleport targets such as chairs or actor marks
- Fixed pitch issue in the UI sound effects