FacialExpressionReference

One or more FacialExpressionReference components can be added alongside AvatarModelReferences to combine multiple face animation modes together on a single character.

FacialExpressionReference has the following properties you can customize:

  • Meshes - A list of SkinnedMeshRenderer components to control for this face animator. These are used with the blend shape expression types.
  • Renderers - A list of MeshRenderer components to control for this face animator. These are used with the texture expression types.
  • Expression Type - This sets how the face is animated. See here for more info on the various expression types.

Additional properties are available depending on the chosen expression type.


Next: FlipsideActions

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