Flipside Creator Tools Changelog

1.2-stable

No changes. Version bump to maintain parity across apps.

1.1-stable

No changes. Version bump to maintain parity across apps.

1.0-stable

No changes. Version bump to maintain parity across apps.

2023.2.4-stable

No changes. Version bump to maintain parity across apps.

2023.2.3-stable

No changes. Version bump to maintain parity across apps.

2023.2.2-stable

No changes. Version bump to maintain parity across apps.

2023.2.1-stable

No changes. Version bump to maintain parity across apps.

2023.2.0-stable

Improvements

  • Made the Flipside Creator Tools window scrollable so it doesn't get cut off when docked or scaled too small to fit everything in view
  • Automatically add Audience component back into sets if a user attempts to delete it (and prints a warning in the console)
  • Added colours to help indicate problem areas in the Resource Usage panel on characters, sets, and prop kits
  • Added ResetAndReload() to GunElement to also reset the bullets when reloading
  • Bolded key information in warnings and other info text
  • Force character scale to 1 in the scene so scale has to be changed the correct way via the model's scale factor setting

Bug fixes

  • Fixed freezing when trying to create characters or sets without first being logged in
  • Fixed an "empty path" error when creating a set with nothing selected in the Project window
  • Fixed a corrupted scene file for the Example-Set example scene
  • Fixed various outdated documentation links

2023.2.0-beta3

Improvements

  • Improved gizmos representing the audience component and audience member spawn positions

2023.1.8-stable

No changes. Version bump to maintain parity across apps.

2023.1.7-stable

Improvements

  • Added a warning if Windows or Android build targets are missing from their Unity installation
  • Added a sitting setting to audience seat positions

2023.1.6-stable

No changes. Version bump to maintain parity across apps.

2023.1.5-stable

No changes. Version bump to maintain parity across apps.

2023.1.4-stable

No changes. Version bump to maintain parity across apps.

2023.1.3-stable

Bug fixes

  • Made prop list non-reorderable in prop kits to fix Unity rendering glitch

2023.1.2-stable

No changes. Version bump to maintain parity across apps.

2023.1.1-stable

No changes. Version bump to maintain parity across apps.

2023.1.0-stable

Improvements

  • Adds support for building Android-compatible bundles for custom assets.
  • Prop kits add the ability to build kits of custom props with interactive elements in Unity.
  • VideoElement enables embedding videos in sets, with fully automatable controls.
  • ObsElement enables OBS scene switching from actions in sets.
  • OscElement enables control of scene automation through external OSC-compatible controllers.
  • Added support for Magica Cloth for better performance of cloth and hair physics.
  • Many new methods on FlipsideActions for controlling muting and other things.
  • More example scenes that demonstrate how to use various custom components.

2021.1.8-stable

Improvements

  • Added date and time to published message to more easily distinguish when publishing incremental changes

Bug fixes

  • Improved error handling to handle more cases where publishing assets may fail

2021.1.7-stable

No changes. Version bump to maintain parity across apps.

2021.1.6-stable

No changes. Version bump to maintain parity across apps.

2021.1.5-stable

No changes. Version bump to maintain parity across apps.

2021.1.4-stable

No changes. Version bump to maintain parity across apps.

2021.1.3-stable

Bug fixes

  • Removed timeout limit when publishing characters and sets

2021.1.2-stable

No changes. Version bump to maintain parity across apps.

2021.1.1-stable

Improvements

  • Added example set for the new TeleprompterElement
  • Added lineHeight property to TeleprompterElement to fine-tune autoscrolling
  • Added bent elbow settings to AvatarModelReferences
  • Added option to build bundles without publishing for easier sharing

Bug fixes

  • Fixed issue preventing building if characters have lights attached

2021.1.0-stable

Improvements

  • Added one-click publishing of characters and sets directly in Unity
  • Added ability to import and convert BVH files exported from Flipside Studio into Unity animations
  • Added new FaceMirror component for animating faces on non-characters
  • Added new AnimationParameters face mapping for finer control over animation behaviour
  • Added checkboxes to disable applying SetInfo's lighting and skybox settings in editor so Creator Tools plays nice with custom settings for in-editor renders
  • Added example scene for the PooledAudioElement component
  • Added alternate image setting to ScreenElement component to use when there are no slides
  • Added ability for Creator Tools to continue working as a lightweight VR framework in Unity builds (to enable, just add a FLIPSIDE_CREATOR_TOOLS build symbol)

Bug fixes

  • Fixed index trigger sensitivity for more accurate use in testing scenes
  • Various other minor fixes

2020.1.4-stable

Bug fixes

  • Fixed regression that was affecting in-VR preview in the Unity editor

2020.1.3-stable

Improvements

  • Made the warning about using the wrong version of Unity much more visible
  • Added a wrapper object when a Chair component is added directly to a mesh, making rotation fixes easier
  • Added a series of auto-fixes to common problems with scene hierarchies
  • Added reserve property to PooledAudioElement to prevent a source from being recycled while still in use

Bug fixes

  • Fixed PooledAudioElement sounds following moving targets
  • Fixed camera settings being changed when pressing Play to preview in editor
  • Fixed error in the body collider generator where a failure to calculate bounds creates infinitely large colliders (aka Flipside Creator Tools takes infinity on for size)

2020.1.2-stable

Improvements

  • Improved body physics collider generator, including minimal, default, and full options
  • Added RecordInitialPosition component to record correct initial positions for non-prop objects on set
  • Added new floor dimension and position snapping options to TeleportTarget, along with gizmos to help visualize your customizations

2020.1.1-stable

Bug fixes

  • Fixed velocity not resetting for some objects after TeleportObjectTo is fired
  • Fixed collision detection mode when PropElement creates its own Rigidbody
  • Automatically fixes sets if objects aren't placed inside the root object
Edit this page.
This documentation was generated by the My App Documentation Project. We're always open to new contributions *wink* *wink*