Flipside's facial expression engine can animate your characters' faces in a variety of ways, including eyes (movement and blinking), facial expressions (happy, sad, surprised, angry), and lip syncing as you speak.
In the Flipside Creator Tools this is mapped to your character in its AvatarModelReferences component, found in the Unity inspector window when you open your character's scene and click on the root of your character in the scene hierarchy.
There are several methods of mapping facial expressions:
Often a particular effect can't be achieved with just one type of facial expression mapping. For that reason, we also offer a FacialExpressionReference component which lets you combine multiple mappings on a single character.
To use it, add one instance of the FacialExpressionReference component for each type of mapping you want to use under the AvatarModelReferences component on the same root object of your character.
For example, you can combine animations with texture-swapping, or even use both texture mapping and combo-texture mapping together to achieve more complex texture-based animations. This adds a great deal of flexibility to building compelling face animations.
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