Causes an object to follow the movement of another object, such as the user's hands. Can follow the following types of objects:

  • Left hand
  • Right hand
  • Head
  • Custom object

Additional properties:

  • Scale With Target - Should this object match the scale of the target object?
  • Smoothing - Smoothing makes the follow element lerp over the specified number of steps.

FollowElement component

Tip: To change the object's position relative to the hand, assign FollowElement to a parent game object and adjust the position of the model on the child object.

Next: GenerateColliders

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