One or more FacialExpressionReference components can be added alongside AvatarModelReferences to combine multiple face animation modes together on a single character.
FacialExpressionReference has the following properties you can customize:
- Meshes - A list of SkinnedMeshRenderer components to control for this face animator. These are used with the blend shape expression types.
- Renderers - A list of MeshRenderer components to control for this face animator. These are used with the texture expression types.
- Expression Type - This sets how the face is animated. See here for more info on the various expression types.
Additional properties are available depending on the chosen expression type.