2023.2.0-beta3
Improvements
- Improved gizmos representing the audience component and audience member spawn positions
2023.1.8-stable
No changes. Version bump to maintain parity across apps.
2023.1.7-stable
Improvements
- Added a warning if Windows or Android build targets are missing from their Unity installation
- Added a sitting setting to audience seat positions
2023.1.6-stable
No changes. Version bump to maintain parity across apps.
2023.1.5-stable
No changes. Version bump to maintain parity across apps.
2023.1.4-stable
No changes. Version bump to maintain parity across apps.
2023.1.3-stable
Bug fixes
- Made prop list non-reorderable in prop kits to fix Unity rendering glitch
2023.1.2-stable
No changes. Version bump to maintain parity across apps.
2023.1.1-stable
No changes. Version bump to maintain parity across apps.
2023.1.0-stable
Improvements
- Adds support for building Android-compatible bundles for custom assets.
- Prop kits add the ability to build kits of custom props with interactive elements in Unity.
- VideoElement enables embedding videos in sets, with fully automatable controls.
- ObsElement enables OBS scene switching from actions in sets.
- OscElement enables control of scene automation through external OSC-compatible controllers.
- Added support for Magica Cloth for better performance of cloth and hair physics.
- Many new methods on FlipsideActions for controlling muting and other things.
- More example scenes that demonstrate how to use various custom components.
2021.1.8-stable
Improvements
- Added date and time to published message to more easily distinguish when publishing incremental changes
Bug fixes
- Improved error handling to handle more cases where publishing assets may fail
2021.1.7-stable
No changes. Version bump to maintain parity across apps.
2021.1.6-stable
No changes. Version bump to maintain parity across apps.
2021.1.5-stable
No changes. Version bump to maintain parity across apps.
2021.1.4-stable
No changes. Version bump to maintain parity across apps.
2021.1.3-stable
Bug fixes
- Removed timeout limit when publishing characters and sets
2021.1.2-stable
No changes. Version bump to maintain parity across apps.
2021.1.1-stable
Improvements
- Added example set for the new TeleprompterElement
- Added lineHeight property to TeleprompterElement to fine-tune autoscrolling
- Added bent elbow settings to AvatarModelReferences
- Added option to build bundles without publishing for easier sharing
Bug fixes
- Fixed issue preventing building if characters have lights attached
2021.1.0-stable
Improvements
- Added one-click publishing of characters and sets directly in Unity
- Added ability to import and convert BVH files exported from Flipside Studio into Unity animations
- Added new FaceMirror component for animating faces on non-characters
- Added new AnimationParameters face mapping for finer control over animation behaviour
- Added checkboxes to disable applying SetInfo's lighting and skybox settings in editor so Creator Tools plays nice with custom settings for in-editor renders
- Added example scene for the PooledAudioElement component
- Added alternate image setting to ScreenElement component to use when there are no slides
- Added ability for Creator Tools to continue working as a lightweight VR framework in Unity builds (to enable, just add a
FLIPSIDE_CREATOR_TOOLS
build symbol)
Bug fixes
- Fixed index trigger sensitivity for more accurate use in testing scenes
- Various other minor fixes
2020.1.4-stable
Bug fixes
- Fixed regression that was affecting in-VR preview in the Unity editor
2020.1.3-stable
Improvements
- Made the warning about using the wrong version of Unity much more visible
- Added a wrapper object when a Chair component is added directly to a mesh, making rotation fixes easier
- Added a series of auto-fixes to common problems with scene hierarchies
- Added
reserve
property to PooledAudioElement to prevent a source from being recycled while still in use
Bug fixes
- Fixed PooledAudioElement sounds following moving targets
- Fixed camera settings being changed when pressing Play to preview in editor
- Fixed error in the body collider generator where a failure to calculate bounds creates infinitely large colliders (aka Flipside Creator Tools takes infinity on for size)
2020.1.2-stable
Improvements
- Improved body physics collider generator, including minimal, default, and full options
- Added RecordInitialPosition component to record correct initial positions for non-prop objects on set
- Added new floor dimension and position snapping options to TeleportTarget, along with gizmos to help visualize your customizations
2020.1.1-stable
Bug fixes
- Fixed velocity not resetting for some objects after TeleportObjectTo is fired
- Fixed collision detection mode when PropElement creates its own Rigidbody
- Automatically fixes sets if objects aren't placed inside the root object