Flipside Creator Tools changelog

Flipside Creator Tools Changelog

2021.1.1-stable

Improvements

  • Added example set for the new TeleprompterElement
  • Added lineHeight property to TeleprompterElement to fine-tune autoscrolling
  • Added bent elbow settings to AvatarModelReferences
  • Added option to build bundles without publishing for easier sharing

Bug fixes

  • Fixed issue preventing building if characters have lights attached

2021.1.0-stable

Improvements

  • Added one-click publishing of characters and sets directly in Unity
  • Added ability to import and convert BVH files exported from Flipside Studio into Unity animations
  • Added new FaceMirror component for animating faces on non-characters
  • Added new AnimationParameters face mapping for finer control over animation behaviour
  • Added checkboxes to disable applying SetInfo's lighting and skybox settings in editor so Creator Tools plays nice with custom settings for in-editor renders
  • Added example scene for the PooledAudioElement component
  • Added alternate image setting to ScreenElement component to use when there are no slides
  • Added ability for Creator Tools to continue working as a lightweight VR framework in Unity builds (to enable, just add a FLIPSIDE_CREATOR_TOOLS build symbol)

Bug fixes

  • Fixed index trigger sensitivity for more accurate use in testing scenes
  • Various other minor fixes

2020.1.4-stable

Bug fixes

  • Fixed regression that was affecting in-VR preview in the Unity editor

2020.1.3-stable

Improvements

  • Made the warning about using the wrong version of Unity much more visible
  • Added a wrapper object when a Chair component is added directly to a mesh, making rotation fixes easier
  • Added a series of auto-fixes to common problems with scene hierarchies
  • Added reserve property to PooledAudioElement to prevent a source from being recycled while still in use

Bug fixes

  • Fixed PooledAudioElement sounds following moving targets
  • Fixed camera settings being changed when pressing Play to preview in editor
  • Fixed error in the body collider generator where a failure to calculate bounds creates infinitely large colliders (aka Flipside Creator Tools takes infinity on for size)

2020.1.2-stable

Improvements

  • Improved body physics collider generator, including minimal, default, and full options
  • Added RecordInitialPosition component to record correct initial positions for non-prop objects on set
  • Added new floor dimension and position snapping options to TeleportTarget, along with gizmos to help visualize your customizations

2020.1.1-stable

Bug fixes

  • Fixed velocity not resetting for some objects after TeleportObjectTo is fired
  • Fixed collision detection mode when PropElement creates its own Rigidbody
  • Automatically fixes sets if objects aren't placed inside the root object
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