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Flipside Creator Tools can be used to import custom characters into Flipside Studio. These are most often imported into Unity as FBX files from other 3D software such as Blender, Maya, Daz3D, and others.
Character models are converted to Unity scenes, which you can then test and configure to your liking, before being exported as asset bundles for uploading to your account through the Flipside XR website.
In order to work in Flipside Studio, characters must be properly rigged using a humanoid skeletal setup which maps to Unity's humanoid animation system. If you have a character that is not rigged, or is in an alternate file format such as OBJ, you can try using Adobe Mixamo to convert it to a rigged model for you.
Rigging is a deep topic in 3D modelling. Click here to learn more about rigging in Blender.
Flipside Creator Tools supports several methods of animating faces. In Flipside Studio, these are animated automatically as you talk by analyzing your voice's audio.
Methods of setting up a face to be animated include:
Using multiple FacialExpressionReference components on a character enables you to combine any of the above methods to achieve the look you're going for.
Flipside Creator Tools lets you configure four different facial expressions:
These map to the left hand joystick in Flipside Studio, where up is happy, down is sad, left is surprised, and right is angry.
As VR headsets evolve to include face tracking, we will expand on the expressiveness to include more accurate facial expressions.