Fixing forearm twisting

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Fixing forearm twisting

Wrist twist bone support

Flipside supports the following two structures for wrist twist bones. If your character is rigged and setup correctly, Flipside will automatically discover and use the twist bones.

1. Parallel twist bones

In this case, the twist bone must have the same parent as the hand/palm bone. The twist bone cannot have any children or it will not take effect.

Twist Bone Parallel

2. Hierarchical twist bones

In this case, the twist bone must be the child of the forarm bone, and the parent of the palm bone.

Twist Bone Hierarchical

Be sure that it is not being controlled by mecanim.

Twist Bone Mecanim

Next: Importing Daz 3D characters into Flipside

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