The Creator Tools enable you to add interactions to your sets using a handful of simple components, including:
Attach a PropElement component to any object to make it act like a prop that you can pick up.
PropElement has the following properties to control its behaviour:
PropElement has the following Unity event triggers:
Attaching a Camera Element to any Camera object in your scene lets you trigger Unity events on the following interactions:
Attaching a ColliderElement to any Collider (Box Collider, Sphere Collider, etc.) in your scene lets you trigger Unity events on the following interactions:
You can also limit whether the events on a ColliderElement should trigger for Everything, only a user's Hands, only a user's Index Finger, a list of specific objects, or only objects with a custom tag (see CustomTag below), to create larger or more fine-grained interactions.
Attaching a ScreenElement to any object will cause Flipside to replace that object's material with the material you select from the list. Available options include:
Lets you specify a custom tag to limit ColliderElement interactions to specific types of objects only. Tag values can be anything you choose.