Flipside Update #28 - Take a seat

- by Lux

Please note: This update is only available for those who are part of our multiplayer beta. If you're looking to collaborate on a show or just want some of the other goodies, sign up for the multiplayer beta here. We're working hard to quickly get these updates back into the general release branch so everyone can enjoy them, but that's still an update or two away.

Characters can sit on chairs

Characters now have the ability to teleport into chairs and be positioned correctly. The teleporter will snap to the chair to indicate a seat you can sit in. This works whether you're physically standing or sitting. Your head height will be adjusted so your character is in the correct sitting position.

It also works regardless of the character size, so tiny characters will automatically adjust forward and their legs will dangle off the seat, and large characters will adjust to squat in smaller seats. 

Sitting currently works with the built-in prop chairs, but most seats you see in sets won't work until the sets have been updated with our new Chair component in the latest version of the Creator Tools. The Chair component will let you that. 

Note that there may be issues with the bone structure of certain characters that makes them sit incorrectly. Reach out in our Discord community if you need help fixing one of your characters.

Teleport to actor marks

Actors will also see the teleporter snap to actor marks as well as to the new TeleportTarget component in the Creator Tools, so you can create snap points anywhere you like that actors can instantly snap to with their feet and head pointed in the right direction for the shot.

Star takes to keep track of the good ones

We've added the ability to star takes that you want to keep track of. Press the star button and you'll see a star icon appear on the cartridge and on the back panel when the cartridge is loaded.

You can also click the star icon when you're browsing your takes to toggle between all takes and only the ones you've starred.

Guests now see each other in the collaboration sidebar of the Friends panel

Guests can now see the same list of connected users that the host could see, so everyone can see who's in the scene together, and also have the ability to disconnect themselves.

Smooth world rotation in build and ghost mode

Previously, when you rotated the world with two hands in build or ghost modes, Flipside would snap the rotations every 45 degrees to keep users from feeling simulator sickness. Thanks to VR Tunnelling Pro, we're now able to offer smooth world rotation, which we feel is a much improved experience.

Other fixes and improvements

  • If a new character or set has been uploaded to the dashboard, you can now select it in Flipside Studio and it will reload the updated version from the server.
  • Switch desktops in the Desktop Mirror by triggering events in the Creator Tools.
  • Prop elements built into sets remember their positions between sessions when they're moved around.
  • Fixed a bug that could render takes unplayable if a take is removed while it's loading.
  • Fixed a bug that broke the Play button on the in-VR camera switcher.
  • Fixed a bug in grab interactions in ghost mode playback.
  • Fixed a bug that was reducing the slideshow audio volume.
  • Fixed a bug that was throwing the teleprompter out of sync in multiplayer.
  • Fixed button presses over multiplayer for ButtonElement components in the Creator Tools.
  • Fixed issues with props being held at start of playback for multiplayer users in a recording.
  • You can now start recording a new role midway into a take's playback instead of always starting at the start. The character will pop in at the time you started recording.
  • Several performance improvements.