Flipside Update #26 - Multiplayer improvements

- by Lux

Please note: This update is only available for those who are part of our multiplayer beta. If you're looking to collaborate on a show or just want some of the other goodies, sign up for the multiplayer beta here. We're working hard to quickly get these updates back into the general release branch so everyone can enjoy them, but that's still an update or two away.

Multiplayer improvements

With this update, Flipside's multiplayer connection routing is now using an all-new backend that will automatically scale to handle larger numbers of users, and does a better job routing peer connections through firewalls.

Microphone input fix

We fixed a bug in our microphone input that affected a few of our users since the last update which caused input to fail and lip syncing to stop working.

Note: After this update, if your microphone is not picking up or the lip syncing isn't working on any characters, click the settings icon in the bottom of the desktop camera switcher, then go to the General settings tab and select the correct microphone input device. Flipside should remember your input setting after that.

Bug fixes and other improvements

This update contains a number of smaller changes too:

  • Fixed camera cutting over multiplayer.
  • Hosts now share their teleprompter script with guests when they connect over multiplayer, just like their slideshow slides.
  • Fixed a teleprompter controller button issue causing buttons to press twice.
  • Fixed resetting PropElement objects (props that are built into sets) on resets.
  • Added a ResetProps() option to the FlipsideActions component in the Creator Tools so set designers can trigger scene resets through custom interactions.
  • Fixed a case where set configurations weren't being updated for guests joining over multiplayer if the guest was already on the same set.
  • Added missing neutral blend shape setting to the Creator Tools.