Flipside Update #22 - Seeing yourself and beta bug fixes

- by Lux

While this is primarily a bug fix update for our multiplayer Beta branch, we did sneak one new feature in:

See your character while acting

When in character, you'll now see a ghost-like outline of your character, so you can see exactly where your hands and body are positioned. Here's what it looks like.

We experimented with a lot of possible solutions to this problem, which was made a lot more complicated by the fact that we don't control how most of our characters are made. Other solutions like just showing your body directly would fall apart with larger characters like our elephant, whose trunk being visible got in the way of seeing what you're actually trying to do.

This solution should work automatically with all custom characters, but if you spot any that don't work well, let us know on Discord. This is also the first step towards more improvements we have in development for characters.

Bug fixes and improvements

We also made the following bug fixes and improvements that should make things feel better across the board:

  • Flipside no longer waits for everything to load before you can begin
  • Improved caching of texture images
  • Improved Vive tracker support
  • More error checking when importing custom props
  • Improved collisions on hands in playback
  • Fixed switching sets in director mode
  • Fixed hand issue when switching in and out of puppet mode
  • Fixed various issues with imported cameras
  • Improved foot orientations for some custom characters
  • Improved behaviour of grabbing objects
  • Improved placement of feet using hip width and leg length

For details on what we're working on next, check out our roadmap!